This world is a dark medieval playground full of hellish conflict. Just be careful when going off the beaten path, as you’ll often find very powerful optional foes that will give you a real challenge. You’re constantly trying to find a way through, often running into an optional roadblock at nearly every turn. And it’s all seamlessly connected with no need for loading screens. There are numerous areas to explore, enemies to encounter, and NPCs to talk with. This new rendition is the series’s largest and most unrestricted world. What’s a big adventure without a grand open world? Sanctuary, otherwise known as the Mortal Realm, is the name of this world that acts as the setting for the Diablo series. Yes, you still have to tackle the core beats to reach the game’s conclusion, but how you get there is up to you. The story is also nonlinear, meaning you’ll face many circumstances that may lead you down various roads. The gameplay variety extends to playthroughs that all present wildly different results. Or, maybe you’re not in the mood for action and would rather bide your time and explore a peaceful wilderness to find resources to go home and craft with. You can ignore the main story and lose yourself in exploring countless dungeons and strongholds, run into random local events, or help a needy lost spirit. The open world of Sanctuary facilitates a personal journey filled with options. There are more gameplay options than ever, and the bits of small details and extra care applied to every nook and cranny of its mechanics make it one of the best entry points to the series.ĭiablo IV marks the first time in the series that you’re truly creating your own adventure. The bleak tone of the original, the more open world of the second, and the combat of the third all come together here. And naturally, it’s inevitable to feel the heroic urge to stop whatever caused all this pain in Sanctuary.ĭiablo IV is a culmination of what made past Diablo entries so iconic and memorable. With a hefty thematic focus on hatred, how it consumes once hopeful hearts, and its corruption and consequences, it’s easy to quickly get immersed when all of these elements work in tandem. A soft moonlight illuminates the hallowed grounds like a haunted spotlight. You can hear howling cries of anger and distress when passing a populated town. Dead bodies paint the white snow during travels. The world is more mature and grounded than Diablo III, adding to its renewed focus on horror and fear. Upon jumping into this newly realized Sanctuary during a hands-on session with an in-development PlayStation 5 version of the game, it’s clear that Diablo IV harkens back to the grim tone of the first two Diablo games. In an immense and gorgeous new landscape, you’ll encounter all-new elements to the Diablo formula that let you control the game’s direction even more while dealing with more darkness than ever. While the title looks to the past of both the real world and that of Sanctuary for inspiration, the upcoming sequel pushes the Diablo series in new ways. But now it’s time for the future, and Blizzard is molding Diablo IV to deliver just that. Since then, thanks to a loyal player base, they’ve kept the hack-’n-slash RPG party going with countless updates. Diablo III followed in the footsteps of series entries before it, introducing a new generation of dungeon crawlers to the hellish world of Sanctuary back in 2012.
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